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#1 | ||
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Passive Agressive
Join Date: August 2002
Posts: 882
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OK we all know that when youhave the RPOS open there's a hummmmm sound...
Has anyone figured out how to replace the hum sound with silence? I know that the replacement worldmap just gets placed in a correct (new) folder with the same filename as the original, and the game automatically uses the new add-on one and not the old one... And this is the same with many other games I've played. Has anyone figured out (or can a GM/Mod/Dev tell me) what the hum sound filename and path is, so I can get rid of the sound? Please? Pretty please? |
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#2 | ||
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Bearer of Nid's 13,000th post
Join Date: November 2002
Posts: 669
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It's unlikely the hum is a sound but rather just a related bug, of which nothing can be done. I could be wrong tho.
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#3 | ||
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Passive Agressive
Join Date: August 2002
Posts: 882
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Nah, it's a looping sound... I use headphones I can hear it very clearly. Which is why I want it OFF!!
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#4 | ||
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Mallets fix everything
Join Date: December 2002
Location: Shed
Posts: 1,358
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Yep, when you have the RPOS open you can hear the humming. I think it's just part of the game, and I almost always play music when I'm playing anyway.
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#5 | ||
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[ banned user ]
Join Date: November 2002
Location: England / Uranus
Posts: 2,398
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if someones made a programme that can browse and edit the neocron data files then it should just be replacing the sound file with one of an equal size ... a diff size may trigger an anti hack dead neocron sympton
i'd imagine KK dont want ya doing it - maybe ask for a function to kill it ![]() |
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#6 | ||
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latent PSI
Join Date: March 2003
Location: Uranus
Posts: 513
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You don't have to edit that files. As stated in the readme of the VFS browser all you have to do is place a file in the appropriate folders and it will override the files in the .pak files.
Example: Inside foo.pak there is a file called bar/baz.wav. If you want to replace that file just put a file called baz.wav into the foo/bar/ directory at the root of the neocron installation folder. |
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#7 | |||
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Passive Agressive
Join Date: August 2002
Posts: 882
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Quote:
Too bad the VFS Browser only browses images. Well, you're getting warmer... I know the symantics of how it works... I need to know: A) What is the file name of the RPOS hum, B) What is the path, relative to the Neocron root folder. I know the sound is in /Neocron/sound.pak but I don't have a prog that will extract that, or even view that. Someone's got to. Help me out. This is something I've wanted for a long time, since Beta. |
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#8 | ||
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Join Date: April 2001
Location: The Fabricator
Posts: 278
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It's "\sound\terminal\RPOS_RUNNING.wav".
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Daniel "CoDi" Ludwig "Once that first bullet goes past your head, politics and all that shit just goes right out the window." - Delta Sergeant First Class 'Hoot' Gibson, "Black Hawk Down" |
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#9 | ||
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RAWR!!!
Join Date: August 2001
Location: USC - Los Angeles, CA
Posts: 2,120
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We love you, CoDi!
EDIT: Now, to replace it with "GRAAAOPLINGG ROMPLES!!!" and a cat screaming.
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#10 | |||
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[ banned user ]
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Quote:
Will just deleting it remov the sound or will that cause problems ? |
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#11 | ||
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Join Date: April 2001
Location: The Fabricator
Posts: 278
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You can't simply delete it, because it is included in "sound.pak".
Just use Microsoft's own "Audiorecorder" tool to record a short sample. If you don't have any active sound sources (e.g. microphone), the sample will be silent. Save it as "RPOS_RUNNING.wav" and move it to your "<Neocron>\sound\terminal\" folder. Small side effect: If we'd ever decide to patch this sample, you'll get a patcher error, then the launcher will try to download the "fixed" version.
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Daniel "CoDi" Ludwig "Once that first bullet goes past your head, politics and all that shit just goes right out the window." - Delta Sergeant First Class 'Hoot' Gibson, "Black Hawk Down" Last edited by CoDi : 14-08-03 at 15:02. |
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#12 | ||
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Rurouni
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hehe, see..Devs care :P
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"Come, Paladin, see for yourself. From here, you will witness the final destruction of the Alliance and the end of your insignificant class." |
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#13 | |||
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Passive Agressive
Join Date: August 2002
Posts: 882
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Quote:
/edit: oh man that worked beautifully. The silence is so much better IMHO. I'm a 175 researcher who does large jobs, that hummm was really getting to me. I felt like an old man who needed to change his hearing aid batteries or sumthin. Thanks! Last edited by Cass : 14-08-03 at 21:25. |
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#14 | ||
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Rurouni
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Cass...winamp normally drowns that sound out...heh
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"Come, Paladin, see for yourself. From here, you will witness the final destruction of the Alliance and the end of your insignificant class." |
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#15 | ||
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Passive Agressive
Join Date: August 2002
Posts: 882
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Not with headphones, dude... I can still hear it very clearly. Well I could hear it... Now I cant.
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