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Old 14-08-03, 04:20   #1
Cass
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Default RPOS hummmmmmm
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OK we all know that when youhave the RPOS open there's a hummmmm sound...

Has anyone figured out how to replace the hum sound with silence?

I know that the replacement worldmap just gets placed in a correct (new) folder with the same filename as the original, and the game automatically uses the new add-on one and not the old one... And this is the same with many other games I've played.

Has anyone figured out (or can a GM/Mod/Dev tell me) what the hum sound filename and path is, so I can get rid of the sound?

Please?

Pretty please?
Old 14-08-03, 04:22   #2
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It's unlikely the hum is a sound but rather just a related bug, of which nothing can be done. I could be wrong tho.
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Old 14-08-03, 04:50   #3
Cass
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Nah, it's a looping sound... I use headphones I can hear it very clearly. Which is why I want it OFF!!
Old 14-08-03, 05:08   #4
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Yep, when you have the RPOS open you can hear the humming. I think it's just part of the game, and I almost always play music when I'm playing anyway.
Old 14-08-03, 05:09   #5
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if someones made a programme that can browse and edit the neocron data files then it should just be replacing the sound file with one of an equal size ... a diff size may trigger an anti hack dead neocron sympton

i'd imagine KK dont want ya doing it - maybe ask for a function to kill it
Old 14-08-03, 06:28   #6
Susan Ivanova
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You don't have to edit that files. As stated in the readme of the VFS browser all you have to do is place a file in the appropriate folders and it will override the files in the .pak files.

Example:
Inside foo.pak there is a file called bar/baz.wav. If you want to replace that file just put a file called baz.wav into the foo/bar/ directory at the root of the neocron installation folder.
Old 14-08-03, 10:03   #7
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Quote:
Originally posted by Susan Ivanova
You don't have to edit that files. As stated in the readme of the VFS browser all you have to do is place a file in the appropriate folders and it will override the files in the .pak files.

Example:
Inside foo.pak there is a file called bar/baz.wav. If you want to replace that file just put a file called baz.wav into the foo/bar/ directory at the root of the neocron installation folder.


Too bad the VFS Browser only browses images. Well, you're getting warmer... I know the symantics of how it works... I need to know:

A) What is the file name of the RPOS hum,
B) What is the path, relative to the Neocron root folder.

I know the sound is in /Neocron/sound.pak but I don't have a prog that will extract that, or even view that. Someone's got to. Help me out. This is something I've wanted for a long time, since Beta.
Old 14-08-03, 11:05   #8
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It's "\sound\terminal\RPOS_RUNNING.wav".
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Old 14-08-03, 11:20   #9
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We love you, CoDi!


EDIT: Now, to replace it with "GRAAAOPLINGG ROMPLES!!!" and a cat screaming.
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Old 14-08-03, 11:26   #10
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Quote:
Originally posted by CoDi
It's "\sound\terminal\RPOS_RUNNING.wav".


Will just deleting it remov the sound or will that cause problems ?
Old 14-08-03, 14:58   #11
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You can't simply delete it, because it is included in "sound.pak".

Just use Microsoft's own "Audiorecorder" tool to record a short sample. If you don't have any active sound sources (e.g. microphone), the sample will be silent. Save it as "RPOS_RUNNING.wav" and move it to your "<Neocron>\sound\terminal\" folder.

Small side effect: If we'd ever decide to patch this sample, you'll get a patcher error, then the launcher will try to download the "fixed" version.
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Last edited by CoDi : 14-08-03 at 15:02.
Old 14-08-03, 15:05   #12
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hehe, see..Devs care :P
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Old 14-08-03, 21:18   #13
Cass
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Quote:
Originally posted by CoDi
You can't simply delete it, because it is included in "sound.pak".

Just use Microsoft's own "Audiorecorder" tool to record a short sample. If you don't have any active sound sources (e.g. microphone), the sample will be silent. Save it as "RPOS_RUNNING.wav" and move it to your "<Neocron>\sound\terminal\" folder.

Small side effect: If we'd ever decide to patch this sample, you'll get a patcher error, then the launcher will try to download the "fixed" version.
[color=red]YOU, SIR, ARE THE BOMB!![/color]

/edit: oh man that worked beautifully. The silence is so much better IMHO. I'm a 175 researcher who does large jobs, that hummm was really getting to me. I felt like an old man who needed to change his hearing aid batteries or sumthin. Thanks!

Last edited by Cass : 14-08-03 at 21:25.
Old 15-08-03, 02:32   #14
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Cass...winamp normally drowns that sound out...heh
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Old 15-08-03, 19:22   #15
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Not with headphones, dude... I can still hear it very clearly. Well I could hear it... Now I cant.
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