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Old 04-05-03, 21:58   #76
Tia
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How old is this thread? Sheesh

Last edited by Tia : 04-05-03 at 21:59.
Old 04-05-03, 22:46   #77
FeeNiX
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considering Alexandros, a friend of mine in game has not played for about 4 months now....pretty damn old
Old 04-05-03, 22:54   #78
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Quote:
Originally posted by Thanatos
Want me to spoil the fun on repair?



i KNOW that this is an old thread, BUT DO IT !

as far as im concerned its probably something like 75% repair skill and 25% DEX
Old 04-05-03, 23:05   #79
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Quote:
Originally posted by \\Fényx//
as far as im concerned its probably something like 75% repair skill and 25% DEX

70% repair, 20% DEX, 10% INT
Old 04-05-03, 23:10   #80
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ta, always thought it was something like that cause my tank had like 85(170) repair with 70 DEX and 20 INT, and there was a spy with like 75(150) repair and probably around 80/80 on INT/DEX and he always got 1% less loss than me, which annoyed me and made me wonder but thats no biggy
Old 04-05-03, 23:12   #81
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Quote:
Originally posted by Thanatos
Want me to spoil the fun on repair?


Yes, please do so. I think it might have been ninja nerfed in a recent patch, or maybe just a fluke.

Example.

My tank has a repair skill of 90. With a supporter booster 3 it goes up to 110. This means that I can repairs items up to a theoretical TL 220.

About 3 weeks to a month ago I repaired my Devil's Grace, which is TL 103, from x/120% to 116/116%. Strength was something like 103 or 104 or something. Dexterity was capped, but with a negative 7 modifier from implants, dropping it to 63.

Now, a few days ago I repaired a clanmates Pain Easer, which is TL 93. Again, Supporter Booster 3 put me up to skill 110, TL 220. Strength was 108 and Dexterity was the same as before. This time, the item was repaired from 1/120% to 97/117%.

I also repaired several pieces of high level armor to similar quality as the Devil's Grace at the time I repaired that sword. I also repaired several pieces of high level armor at the same time as the Pain Easer which came out to similar quality as the Pain Easer.

This leads me to wonder if repair was changed in a recent patch. I see no other viable explanation for this. I guess there is no reason to have told players, as it's not like it's something people generally know anyways, but I'm still wondering.

So yes, Thanatos, please! I'm curious! Do tell.
Old 05-05-03, 01:13   #82
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I believe the condition of the item when the repair is done has an effect. ie. less damage is done if you repair at 30/120 than at 0/120.

I've not tested it myself but have heard it from several people now so I always get repairs done at 30/x.

If this is true then presumably there is a sweet spot that you should get your repairs done at (I am guessing 30 but could be wrong).
Old 05-05-03, 01:30   #83
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Oh, and if at all possible, I would like to hear an official word of whether or not using drugs and psi boost affects the chances of slots. Many people believe this. Personally, I don't.

Yes, I know Thanatos clearly stated in an earlier post that the only thing affecting slot chances is item quality. This automatically excludes drugs and psi boosts, but I just want to be sure. I just built 5 Long Laserblade II for a clanmate with my spy. I was at our factory, which put me at 166 construct skill. With drugs, my Dex was 77 and my Int was 67. No psi boost. They came out to 92%, three had no slots, one had one slot, and one had 3 slots (with my name on it and everything ).

Also, without drugs, I constructed 5 Blessed Shelter modules the other day and one had no slots, one had one slot, one had two slots, one had three slots, and one had four slots.

Are slots also random? I can't remember off-hand, but I do think the TL of the Blessed Shelter is higher than the TL of the Long Laserblade II. The quality of the Blessed Shelters was 1% lower than the Long Laserblade II I think, but they got slotted all to hell.
Old 05-05-03, 17:38   #84
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ok - we take thantos word as law for the moment. but what about rares? sometimes i construct doombeamers with avg of 118 stats and sometimes i construct a PE with avg of 105 stats. none of my skills have changed for a LONG time. im above the cst cap for non-rares, and sometimes fail. but i was just wondering what affects quality of rares being built. drugs?

thoughts?
Old 05-05-03, 18:03   #85
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alex and pika need to come back and solve the riddle of slots for us.
the only non-rare items i've seen get more than 2 slots are mellee weapons.

i miss alex.. that snooty lil bitch of a badass constructor.
i made that schnazzy sig of his btw.
Old 05-05-03, 19:01   #86
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My constructor char on Saturn recently made some rares, slots are completely random in my eyes BUT i have found the use of a factory does not aid in your construction of a rare, personaly i think it hinders it. I do use drugs to raise various areas and made the following stood in my appt.

Cursed Soul 4 slot & 3 slot
DoomBeamer 3 slot
Malediction 4 slot
Redeemer 5 slot
Liberator 5 slot
Pain Easer 2 slot

plus a couple of 1 and no slotters also.
Glyc the stats are completely random but i do feel drugs aid slots as you can see from the stuff i made :/

Anyway theres my thoughts on construction for you.
Old 17-12-03, 18:57   #87
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Edited :/ mistell.
Old 17-12-03, 19:13   #88
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If this info DOES need to be rehashed for some reason, just say so.
Old 17-12-03, 19:47   #89
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Closed for being older than me.

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